I have been working with representatives from the Woodrow Wilson Institute for the last few months to produce a new machinima video to highlight eco-related areas and organizations in Second Life. The piece is part of a larger project with the U.S. Environmental Protection Agency(EPA) to explore how computer and video game technologies can be applied to environmental issues.
This video is about 14 minutes long and highlights several different sims and programs currently active in SL oriented around ecology conservation. In particular, the National and Oceanic and Atmospheric Administration(NOAA) has an excellent collection of sims that show how oil spills are cleaned up and how tidal waves are formed and destroy the land when they come ashore, among other projects. My other favorite project is the Green Islands project. Essentially, this project lets sim owners buy carbon credits from a real-world organization called the Bonneville Environmental Foundation to offset the carbon produced by powering their sims.
I am very proud to have worked with such an esteemed organization as the Woodrow Wilson Institute on this project.
Flash version: http://mannea.blip.tv/file/667667/
Link to Wilson Center Institute blog about the Second Life Eco-Tour: http://www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=393493